![]() This is a creative and artistically refreshing concept of an engagement. All of the boss fights pretty much conform to the predictable three phase fight, but during Zeds fight he will literally hurl words at you that you have to dodge. My favorite boss fight was Zed, and this is mainly due to the fact that I think he was creatively designed. I do however want to briefly comment on a few of them. This isn’t terribly bad however since the story is relatively short by comparison to hack and slash games.Īs I said before this is mainly a review about my impressions and some comments on the game in general, so I won’t do a play by play on all of the bosses. Things like music/concept art/moves/outfits, however the price for a lot of them seem to be a bit steep, as if they were trying to create more longevity out of the game by making the player do at least more than a few plays through to purchase the majority of the content. Speaking of unlocking things, the game does a fair job of creating replay ability but having a good amount of content that can be purchased. ![]() Don’t get me wrong, the game play is enjoyable, however I feel it could have been developed into a lot more. It almost feels as if they spent the majority of the time in developing the themes and everything else except for the combat, which almost feels like an afterthought. You literally stick to the one-two-punch method the entire game. ![]() While this is fun and instantly gratifying the combat I feel was a missed opportunity, you can unlock more moves but they are neither complicated or particularly fancy. Which if done correctly results in a cut scene of Juliet decapitating zombies with rainbows/stars/girlie colors blasting all over the place in a giant euphoric explosion, that somehow seems to work just fine. Your basic mechanics are stunning the zombies with pom pom strikes which weakens them and then you attempt to one shot them with a high or low chainsaw strike. The combat starts simple hack and slash, and well unfortunately ends simple. Fortunately the game recovers from this and gets back to the original themes, but I’ll get to that in a bit.įirst lets talk about the most important element other than the story and theme, and that’s the combat. However halfway through the game it starts to lose it’s focus and it almost feels like the game has clashing themes it’s pushing at you. While this isn’t a problem since the games theme is obviously a grind house and comic stylized zombie slayer it immediately finds a nice pace. The game immediately asks a complete suspension of disbelief when you do a cheerleader flip over a crashing bus and whip out pink and jeweled chainsaw and start engaging zombies at your high school. Upon starting the game it doesn’t waste any time launching you into killing zombies, but you soon realize this game is not to be taken seriously. Obviously I knew this game was going to be something I would enjoy. The game presents you with an artistic comic style representation with rock music blasting. Upon loading the game up I was greeted with this screen which almost immediately told me I was going to enjoy my experience. What that says to me is the content is either controversial, or the game only speaks or appeals to a very specific audience. However for Lollipop Chainsaw consistently received a wide range of reviews across the entire spectrum, from awesome to terrible. ![]() I say that because generally speaking in the game industry, video game reviews are pretty streamlined. I followed Lollipop Chainsaw with mild interest while it was in development, after it released and I started reading reviews I instantly knew that I would have to try this game and form my own opinion. Let this serve as a partial spoiler alert. This will serve as my personal review of Lollipop Chainsaw, this will not be a play by play review but will be my opinions and impressions of the game. ![]()
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